|
ARC POLO
| ARC Polo | ARC
Member Handicaps | Polo Chukkar Dates |
| Polo in India | Polo
Gear | Basics
of Polo | Polo Words to Remember |
| If wishes were horses I would be
King |
"IF WISHES
WERE HORSES I WOULD BE KING"
POLO
"THE OLDEST
TEAM GAME IN THE WORLD, THE ONE TIME GAME OF KHANS, CALIPHS, MOGHULS
AND MAHARAJAS IS NOW NOT ONLY A QUESTION OF MONEY, STATUS AND
BACKGROUND - IT IS ALSO A GAME FOR TOUGH MEN WHO HAVE TO BE FIRST
CLASS RIDERS"
The game of polo takes its name
from the Tibetan word for ball "pulu", Tibet being one of
the countries where polo was first played. Polo is probably the
fastest game in the world with a devoted and enthusiastic following.
It was included as part of the Olympic games at various times in the
first 30 years of the last century. Presently it is Argentina who
has achieved prominence in the game with most of Europe's mounts
being bred there and Argentina producing three times as many polo
players as any other country.
Polo has been played in various
different forms in Asia for the past 2000 years namely in Persia,
Tibet and Mongolia. The game has always been regarded as the
pleasure of the aristocracy and it was a great favorite of the Mogul
empire. The great empire with its artistic and cultural achievements
spread from Mongolia to invade India, where it founded an empire in
1526.
Persian manuscripts and Chinese
water colours testify to the popularity of this game elsewhere in
Asia. A traveler to Persia in early 17th century noted "The
King of Persia and his nobles take exercise by playing pall-mall on
horse back, their horses were so well trained to do this that they
ran after the ball like cats." The game spread to Europe from
India through the British tea planters and army officers who
discovered the game in the 1850s. The team sprit, discipline and the
fighting element of the game all had natural appeal and when those
army officers returned to England they took the game back with them.
Two teams of four men - two
forwards, a halfback and a back - with mallets that have long
flexible handles play the game. The idea is to drive the ball down
the field through the goal posts. The game is normally played under
handicap from 0-10, the team's handicap being calculated by the sum
of its member's handicap. A match comprises of four of six chukkars
(depending on the place where the game is played, the trophy played
for and of course availability of horse power) each of 7.5 minutes
with intervals in which the ponies are changed. A pony hardly plays
more than two chukkars since the speed of the game, the swinging and
fast turns are considered to be highly exhausting.
The game starts with the half back
or center half initiating the attack on the opposing team goal. He
has to hit long and hard and as the forwards take up the ball,
defend from the rear. As the forwards gallop into action they have
to get the ball into the goal avoiding a skirmish with the opposing
forwards. Stringent rules apply to polo in order to reduce the
possibility of accidents. A player must not ride right across an
opponent at a full gallop nor must he zigzag. Even in full
excitement of the game players must remember not to hook the
opponents mallet unless the ball is between him and is opponent nor
must he pass the mallet between the horse's legs or over the croup.
Important matches use three
umpires to ensure fair play. |Two of the umpires follow the game on
the field and the third is positioned on the stands to act as a
referee in an event of dispute. This immensely fast game requires
ideally a horse with a perfect balance, a light mouth and ability to
go straight into a gallop. Above all it needs to be responsive, very
agile, fast and calm. The player needs a good eye and anticipation
with a positive gift for timing - and all this on horseback.
Stirrups are often shortened to allow the players maximum mobility
without losing his seat. The horses are usually referred to as
ponies as was accurate in the 19th century when the supreme polo
pony was the Manipur at 11-13 hands.
The English tea planters rode
Manipur ponies that were said to be quick footed and alert. British
officers in Burma used the Burma or Shan pony at about 13 hands.
South Africa's Basuto pony at 14 hands was an enduring favorite,
with its fearlessness and terrific stamina. Today's polo pony
however is not strictly speaking a pony as it stands about 15 hands
and most of the world's ponies now have thoroughbred blood. What is
demanded is good long neck, sturdy shoulders, a short back, powerful
sloping hindquarters and well let down hocks. Today the game has no
place for timid ponies so certain liveliness and courage are sought
in the ideal mounts.
Thoroughbred stock has been
introduced repeatedly to displace even the United State's supremacy.
Today Argentina is recognized as the world's foremost polo playing
nation whereas in Europe, the game has been dominated by the
aristocracy - and it certainly is an expensive game - in Argentina
the rich, the land owners and the cattle workers alike take part. In
India the game is very much dominated by the Army even as the rich
and famous royalties are making their presence felt. Professional
sponsors too have taken a liking to this game bringing in an up
market image to corporate houses.
Because in important matches
ponies complete no more than two chukkars and there are four or six
chukkars to a match, each player has to have several ponies at his
disposal and this accounts for major part for the expense of the
game. Also the ponies have to be rigorously trained for a long
period of time to bring them up to the required standard. Above all
it is the player's natural eye for the ball, his skills, experience
of the game and his handling of his mount, which is most crucial.
To wind up Charles Cheveniex
Trench - noted horsemen and historian has written - "A good
polo player must of course be a reasonably good rider but there are
some first class polo players who are not first class horsemen and
some first class horsemen who are indifferent polo players. It is
important to have the eye and aggressive instinct of a game player,
to be able to hit that ball hard and accurately and above all to
have the gift of anticipation to estimate, in an instant where the
ball and other players are to go next, and to place oneself
accordingly. The man without this essential game sense however good
a horsemen will too often find himself galloping madly in the wrong
direction.
|