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ARC POLO
| ARC Polo | ARC
Member Handicaps | Polo Chukkar Dates |
| Polo in India | Polo
Gear | Basics
of Polo | Polo Words to Remember |
| If wishes were horses I would be
King |
POLO - WORDS TO REMEMBER
The Chukker:
Also called the period. Internationally there are six chukkers
in a polo game and four in Arena polo. Each normal polo chukker
lasts for 7 minutes with a thirty-second overtime. If in these
thirty minutes the ball rolls out of play, hits the sideboards or
the umpires blow the whistle the chukker is deemed to be over. There
is no over time at the end of the last chukker. In case the results
are the same an extra chukker is played.
The Mallet:
The mallet, which is also, the polo stick is made from bamboo
shoot and the head from either the bamboo root or a hard wood as
maple. The sticks vary in length from 49 to 53 inches as required by
the players and are very flexible in comparison to other sticks.
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The
Nearside Shot

This is the shot taken on the
left side of the horse
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The
Offside Shot

This is the shot taken on the
right side of the horse
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The
Nearside Backhand Shot

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The
Offside Backhand Shot

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The Neck Shot:
This is the shot taken hitting the ball from under the horse's
neck from either left or right side.
A Bump:
A player can ride into another player to spoil his shot. The
angle taken to do so should not be sharp or near 90 degrees.
Factually the faster the horse moves the smaller the angle should
get.
The Goal:
At all times whenever the ball crosses the line between the two
goal posts is considered as a goal scored. This is regardless of the
horse or mallet causing the ball to go through the goal line. The
teams change side in scoring the goals in order to get equal benefit
of wind and turf / ground conditions.
The Handicap:
All payers registered to play the game of polo are rated on a
scale -2 to 10 the higher rating always being the better. The team,
handicap is said to be the sum total rating of its players and in
handicapped matches the team with a higher handicap gives the
difference in the rating to the opponents team.
The Hook:
One player can spoil the opponent's shot by placing his mallet
in the way of the opponent's strike. A cross hook (when the player
reaches over his opponents 's horse in an attempt to hook or hooking
across the opponents ponies legs is considered to be a foul hook.
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